Official Teaser Trailer
Key Information
Game: Rogue Blight
Genre: Souls-Like, Rogue-Lite
Developer: CodeRadGames
Store Page: Steam
Release Date: October 2025 (Estimation)
Demo
- Demo supports Windows, Mac, Linux and is Steam Deck compatible.
- Mouse/Keyboard and Controller supported.
To get access to the private demo, or if you have any queries about it:
Email us at coderad@coderadgames.com, message CodeRadGames on twitter or message “coderad” on discord.
Game Summary
Battle your way through a blight-infected world in this monster-filled, action-packed, 2D souls-inspired rogue-lite game.
- Traverse randomly generated maps
- Engage a wide variety of formidable enemies and bosses
- Fight using combat reminiscent of the Souls series
- Choose and combine discovered items to create the best character build possible in real time
- Advance your character’s level to unlock a massive variety of skills, gear, and armor
- Obtain Fungi, a unique currency that enhances your character and provides additional options in future runs
- Confront escalating challenges in infinite New Game+ story mode
- Face randomly generated weekly and monthly challenges
Game Design Pillars
- Runs should never take too long
- Each run should have a different playthrough
- Player should always be on the verge of unlocking something
- There should always be more challenging content to try
Streamability
- Well-Rounded Experience: The gameplay’s action is easily comprehensible, while the strategy behind the game offers a captivating challenge for the players. This strikes a perfect balance for a compelling viewing experience.
- Unique Playthroughs: The randomly generated maps guarantee that each playthrough has a unique journey, and the game’s discoverable items enable players to quickly craft different builds of their character on every run.
- Infinite New Game+: Replayability ensures that even the most accomplished players face increasing challenges, heightening the entertainment factor.
- Weekly and Monthly Randomly Generated Challenges: These challenges are seamlessly integrated with leaderboards – a dynamic element that enhances competitiveness and fosters a sense of community engagement.
Plot Summary
A once enchanting kingdom has plunged into darkness, as a Blight has taken root in the magical land. Legends speak of a magic that revives and creates life, and how it was cruelly corrupted by a mysterious figure known as the Blight Lady. Seizing this power, she unleashed sinister curse upon the realm that distorts living beings, animates lifeless objects, and thwarts the natural cycle of death.
Madness, brutality, and terror have spread across the land, transforming its denizens into grotesque, undead versions of their former selves. The very ground itself has become twisted, as its pathways and roads ceaselessly shift and change, ensnaring the souls of the realm in eternal, undying damnation.
Yet, a new warrior emerges, resolved to break free from this accursed fate. Only a true fighter can endure the cycle of demise and rebirth, forging a path to the Blight Castle to defeat the usurper of the throne.
This valiant rogue now embarks on a noble quest to reach the castle, defeat the Blight Lady, and break the curse, all while confronting the abominations and undead horrors of the land with an unwavering determination to vanquish the Blight.
Screenshots
Inspirations
Dark Souls | Combat and Theme
Slay the Spire, Inscryption | Map Progression
Dead Cells | Upgrade System
Project Scope
- Story mode will include three main chapters: Waywood Forest, Fireworn City, and Blight Castle
- Each chapter will have a different background setting with randomly generated features
- Each map will contain unique enemies and bosses
- An additional short 4th chapter, The Blight Heart, is unlocked after a number of playthroughs which contains the true final boss of the game.
- Infinite New Game+
- Every time the player finishes the game’s Story Mode (main game), they will be able to play it again on higher difficulty
- Each difficulty will increase the following: enemy damage, enemy speed, enemy health, enemy size, enemy status effect apply rate
- 7 Story Bosses – Goryl, Wendigo, Statue Dweller, Illdrake Knight, Royal Rotter, Blight Lady, The Blight
- ~50 unique weapons/shields
- 25 armor sets
- 6 Armor Sets in Waywood Forest
- 6 Armor Sets in Fireworn City
- 3 Armor Sets in Blight Castle
- 13 cosmetic armor sets based on each boss design
- ~20 Non-boss Enemies
- ~30 random “?” events that occur when the player enters a “?” level on the map
- Each will present the player with some sort of choice and possibly unique rewards
- ~20 unique upgrades
- Upgrades will tend to enhance/increase related options for the player (for example: if the player upgrades the shop, more items become available in the shop)
- ~60 blessings and ~25 minor blessings (i.e. player buffs that affect the player’s current character build)
- Weekly and Monthly rotating challenges with leaderboard integration
- Challenges will be randomly generated
- Challenges will contain unique map layouts, curses (enemy debuffs) and random modifiers for the enemies, player and environment – e.g. “Lightning strikes where player is every 4 seconds”, “Enemies are 50% bigger”
- Upon beating a challenge, the player will be able to try again on a higher difficulty, which will correlate to leaderboard placement
- Originally composed music and custom-designed audio
- Opening animated cutscene
- Closing animated cutscene
- Players will be able to customize their character’s appearance
- ~15 different noses, hairs, eyes, eyebrows etc
- Two versions of the game to be available on the Steam Store:
- Standard Edition: Includes game
- Supporter Edition: Includes game & additional art content
- Digital Art Book with sketches and final art
- Official Soundtrack
- Receive Steam Deck verification
Length
The story mode should offer approximately 3-4 hours of gameplay, but the duration may vary based on the player’s skill level. The game will provide substantial replay value, particularly through the inclusion of weekly and monthly challenges, the infinite New Game+ feature, and leaderboard integration.
Although the current demo version of the game is approximately only 1/3 complete, many playtesters have already accumulated 20-80 hours playing the game.
Production Schedule
The core game is currently about 80% finished, with about 50% of art and audio content created and implemented. We feel the most challenging aspect of the game’s development was the core functionality of the game such as the combat system, upgrade system, map generation, enemy implementation and other systems. Since all of these core game aspects have been completed, we are now able to focus on visual/audio content implementation, some minor system improvements, and playtesting adjustments.
- Complete Chapter 1 (Done)
- Complete Chapter 2 (Done)
- Complete Demo (Now – December 2024)
- Complete Chapter 3 and short Chapter 4 (January 2025 – April 2025)
- Daily and Weekly Challenge modes (April 2025 – July 2025)
- Optimization, Balance, Digital Artbook, Official Soundtrack (July 2025 – September 2025)
- Launch both game editions on Steam in October 2025
- We plan on adding supplemental content (such as new blessings, upgrades, enemies, and optional bosses) after the game launch in the form of free updates
Team
Konrad Jablonski (Game Owner and Developer)
Konrad is a longtime and passionate creator of games such as SledgeRift, a popular indie game that was featured on the front page of the Oculus Rift website and streamed by prominent YouTubers like Jacksepticeye and PewDiePie. He has over 14 years of programming experience and he has been working professionally as a software engineer for the past eight years.
Adam Greenlee (Sound Effects and Music) – (Business Partner)
Adam is a full time professional audio designer for the renowned studio ThatGameCompany (current game is Sky: Children of the Light). He also worked for American Gaming Systems (AGS) as an in-house Music Composer/Sound Designer for many years, provided sounds and music for a number of independent game titles, and is a formally trained composer/musician.
Jason Quaid (Monster and Character Voice Overs) – (Contractor)
Jason is a heavy metal singer, having performed as the front man in such bands as Devil’s Key, Mosley Todd, and End Point. He is also a freelance vocal/voice over artist and a theater/performance enthusiast.
Dane Celestia (Artist) – (Contractor)
Dane is a freelance artist and 2D illustrator, with over a decade of professional art experience. He is also a passionate fan of souls-like games.
Budget
Currently the game is fully funded by Konrad Jablonski.
No funding is required to finish the game.
Why We Need a Publisher
Marketing Support
QA & Gameplay Feedback
Localisation
Strategic Guidance
Knowledge in Market Navigation
Target Market
Our target audience are enthusiasts who appreciate challenging combat in indie souls-like and/or rogue-like games – fans of titles such as Hades, Dead Cells, Salt and Sanctuary and Blasphemous.
Furthermore, we aim to capture the interest of FromSoftware fans who enjoy the gripping experiences provided by games like Dark Souls and Elden Ring.